Match performance should account for dropped catch/catch difficulty

jammycarrot
Posts: 233
Joined: Wed Nov 28, 2018 4:50 pm

Match performance should account for dropped catch/catch difficulty

Postby jammycarrot » Thu Oct 08, 2020 9:58 am

As the title suggests:

Currently, the match ratings for after the match give 10 points per catch/run out. It would be great if it was scaled (15 for Preposterous, 12 for tough, 10 for normal, 7 for easy, 5 for dolly) to reflect the skill of the catch, and that dropped catches should be given negative in the opposite order ( -5 for prep, -7 for tough, etc etc, through to -15 for a dropped dolly).

Not only would it give a bit more feedback on dropped/caught catches of players, it would be more realistic to a performance rating.
jammycarrot:
Manager of All In The Wrists http://www.stumpedgame.com/club.php?Team=178 & Not From The Wrist
Assistant Manager of Sri Lankan National team (Pull a Sri Lankan!)

Current Ability: Can fit 3 whole jaffa cakes in his mouth at once!

DEV-R0b1et
Site Admin
Posts: 1741
Joined: Fri Apr 22, 2016 11:16 pm

Re: Match performance should account for dropped catch/catch difficulty

Postby DEV-R0b1et » Fri Oct 09, 2020 10:41 am

but... couldn't be done once a game was archived... which it needs to be.

I'm up for formula changes, but it can only use info that is displayed on a scorecard from many seasons ago - pick a match ID at random!


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