YVRK wrote:There are an awful lot of good potential pure bowlers on the market atm (mid 40s potential and I even saw one or two high 40s potential bowlers), some of whom have traits and stamina to match their skills, who are barely fetching 10k. I get that batsmen are more valued given that you need more batsmen than bowlers, but 41 pot batsmen tend to go for more than 46 pot bowlers these days. I think that tail batting is a major part of this, but how far do people go with batting deep? Do you guys have an allocation of how many bowlers can't bat in your team? Currently my team has batting down till 9 or sometimes 10 so I can't really talk, but would you rather take a 42 bat pot 42 bowl pot all-rounder or a 50 pot pure bowler ( assuming both have suitable traits as well) if your tail batting quota was already satisfied and you just needed to make an objective choice?
I must say that the new teams who are bidding on these pure bowlers are getting a fantastic deal.
There is a lack of bats in Stumped at the moment. Whether that's just pure luck or that bats have more requirements to be considered good enough, I don't know. But judging it on the skills of the player you pull does not tell the story. I've been pulling the player with the best batting average exclusively for quite a while and none of my last 13 have been good enough to keep, and only 1 has been good enough to attract a bid. He was a bowler.
Judging from these comments following my first one about this, I’ve come up with a crude thesis.
In Stumped you need a minimum of 6 guys who can bat (if we assume that the keeper can bat) which usually means 5 batsmen and a wicketkeeper who “does an impression of a specialist bat” as Mike put it. Already by those minimum standards alone you will need to have slightly more batsmen than bowlers in your club squad, making batsmen more valuable already. Then you have to consider the roles that batsmen can play in a squad as conradij talked about, a batsman with potential in the low to mid 40s will always be useful whether as a backup or a main batsman, and even if they fail so long as some other batsmen pull through it’ll be fine. While with bowlers, they have to be good enough to pull their weight at the division that they’re playing at. Generally people use 5 bowler strategies in this game due to the mechanics of in game training limiting the use of batting all-rounders to fill in overs as it will mean that bowlers will not get as much IGT, meaning that usually your bowler will be bowling all 10 overs, so they have to be good enough to make it count.
Then there’s tail batting. While of course as James said, high quality bowling can soemtim s make up for a lack of lower order batting skill, in general that is not the case, and it must also be said that James is one of the most skilled managers playing the game and so probably knows how to manage a team with all specialist bowlers pretty well. For most of us, tail batting not only helps in clutch situations, but also means that scores will be generally higher. Mike said that the ME uses about 70% of your batting, and if you have a team with only 6 guys who can bat, it means that that your players will play more conservatively, especially if quick wickets fall, and could lead to attacking players in the middle order playing defensively (usually against their skill set - a big no-no) to shield the tail. Whearas with a strong tail, batsmen will have a licence to play freely, particularly middle order batsmen.
This means that people will have pretty lofty expectations of bowlers whom they are looking for on the market. If they’re a pure bowler, they need to be amazing at bowling, preferably with fielding and traits to suit. Or else they need to make up for their relative lack of bowling skill with their batting, or gun fielding or possibly imbalance backed up by traits and stamina allowing them to perform a role. The point is, a 44 pot batsman with no traits and base fielding and stamina can still incredibly valuable to any team while a pure bowler like that would barely fetch anything, as they would not be able to make up for their low skill with fielding or batting, and with them having to still bowl 10 overs regardless, they won’t be so sought after.
So TL;DR, batsmen are more flexible cause you can hide them in a way if they aren’t as good, bowlers have to bowl 10 overs due to IGT requirements so need to be either excellent at what they do or have batting to back them up, with lower order batting increasing average score making all-rounders more in demand with prices for pure bowlers dropping.