Transfer Market Action

Odin
Posts: 1080
Joined: Sat Apr 23, 2016 12:30 am

Re: Transfer Market Action

Postby Odin » Wed Apr 26, 2023 1:16 pm

Krypto wrote:I have only started seriously looking at the transfer market recently again as I am now in a position to start building a team however i am baffled by the price of this guy currently . 47 potential trained at 31 at the age of 20 and 4 weeks going for 1.6 Mil . As a potential save project etc. i get it however at 1.6 ? Is the price of a potential 40 trained batsman this high now ? Also am I mistaken that he is underdeveloped , my notes state a guy like that at that age should be around 34 trained ?

https://www.stumpedgame.com/player.php?Player=250716

Edit : Made a mistake , trained at 33 so not as big of a project as I taught however main points still stand .


Batsmen over 46 potential cost a bomb every time. Supply shortage.

Boxer
Posts: 342
Joined: Wed Jan 13, 2021 1:45 am

Re: Transfer Market Action

Postby Boxer » Wed Apr 26, 2023 2:34 pm

I think you are trying via the back door Odin, to resurrect the Market Stimulus Package thread posted by LF a few days ago.... and that was rather ..hit for 6! ;)

Odin wrote:
Krypto wrote:I have only started seriously looking at the transfer market recently again as I am now in a position to start building a team however i am baffled by the price of this guy currently . 47 potential trained at 31 at the age of 20 and 4 weeks going for 1.6 Mil . As a potential save project etc. i get it however at 1.6 ? Is the price of a potential 40 trained batsman this high now ? Also am I mistaken that he is underdeveloped , my notes state a guy like that at that age should be around 34 trained ?

https://www.stumpedgame.com/player.php?Player=250716

Edit : Made a mistake , trained at 33 so not as big of a project as I taught however main points still stand .


Batsmen over 46 potential cost a bomb every time. Supply shortage.

liquefry
Posts: 1487
Joined: Wed May 18, 2016 10:10 am

Re: Transfer Market Action

Postby liquefry » Wed Apr 26, 2023 9:56 pm

There were a couple of guys opposed who denied the player shortage. I guess they haven’t read the thread about youth pulls and how it’s impossible to create a home grown team that could compete in division 2! I still stand by my main point which is that supply of decent players needs lifting.
Fictionally Inclined (Oceania) and affiliate Absolute Madness (America). Zimbabwe youth and currently Nat manager.

mike778
Posts: 1616
Joined: Sat Apr 23, 2016 10:55 pm

Re: Transfer Market Action

Postby mike778 » Thu Apr 27, 2023 7:10 am

liquefry wrote:There were a couple of guys opposed who denied the player shortage. I guess they haven’t read the thread about youth pulls and how it’s impossible to create a home grown team that could compete in division 2! I still stand by my main point which is that supply of decent players needs lifting.


???

If they went with your plan of lumping a load of players on the transfer market then it would be far far harder for a homegrown team to compete. Everyone apart from then would get better.

Not that I think HG teams should be able to compete as its pure luck but strange argument.
Leader and supreme commander of Chester Ducks

SOD Champions - S19, S20, S21 (England), S27, S28, S29 (Euro-Africa)
2020 Champions - S25 (England), S26, S27, S28 (Euro-Africa)
DEV Champions - S24 (England), S35 (Euro-Africa)

liquefry
Posts: 1487
Joined: Wed May 18, 2016 10:10 am

Re: Transfer Market Action

Postby liquefry » Thu Apr 27, 2023 1:59 pm

The reason I pointed to the home grown thread is that it is another indicator of the same fundamental problem - insufficient good players to meet demand. To explain further:
  • every team needs 11 players at least, five bowlers a keeper plus batting.
  • A player has (generously) 9-10 seasons of first team game time. Maybe more if you’re in a lower level or have weaker teams in your division, or are willing to take losses in return for game time.
  • Every team therefore needs on average 1-1.5 new decent skilled players every season to maintain their team = demand
  • Every team gets 15 players per season (including the season break. This is the only supply into the game.
  • Haven’t done a thorough analysis but figures from my team and a few others suggests about 1 in 20 pulls is division 1 quality. Maybe 1 in 5 pulls are worth any money at all, mostly as dev filler. So there’s no way to maintain a decent team without looking to the market. This is consistent with the other thread that suggests you could maybe create a high 50k’s squad with home grown players.
  • so we have a fundamental issue. Where do the players for the 65k+ teams come from? Teams that sell up, people leaving the game, newer teams that aren’t yet ready for top levels trying to cash in on lucky pulls, and sometimes squeezing a few more seasons out of a player that’s been replaced by a fellow top team. It’s not sustainable though - the lack of supply will eventually feed a bit of a death spiral where the bottom teams get discouraged at their lack of competitiveness and leave, making it just a little worse and perhaps making it a bit more likely that the next player leaves, etc. all their players coming onto the market sustains the top teams for a bit longer but eventually you run out of this excess.

In the long run this could self correct such that top quality is lower to match the lower supply. But it would take a long time for this to happen. In the meantime, the player base is shrinking… something’s gotta give.
Fictionally Inclined (Oceania) and affiliate Absolute Madness (America). Zimbabwe youth and currently Nat manager.

James018
Posts: 2099
Joined: Sat Apr 23, 2016 12:30 am

Re: Transfer Market Action

Postby James018 » Fri Apr 28, 2023 4:01 am

We're kind of getting off-topic, but all that logic still applies even if there are more players available. More players = more higher skill players = the general standard of Stumped players is higher = what is "division 1 quality" will rise = fewer players will be considered division 1 quality, and we're back where we started.

In theory, a home-grown team should on average produce enough players through scouting to make a competitive squad at any time (due to randomness, some will produce more and some will produce less). Transfers between teams will cancel out as everyone's loss is someone else's gain, and when players are lost due to going bot it's cancelled out by the fact that there's one less team going around competing with others. I think the reason why it seems like there aren't enough division 1 quality players going around is likely a combination of 1) division 1 managers manage their teams better in terms of training and the transfer market, so get more than their fair share of good players, and 2) people might overestimate what is "division 1 quality" when in fact many teams might carry a couple of weaker players.

The real reason why HG teams aren't viable in Stumped, I think, is the randomness inherent in scouting. Not only is there a chance you might get a dry run of good scouted players, but even if you get your fair share it might not make for a balanced team. Say, you get your 11-12 players of sufficient quality over a few seasons, but 6 of those are spin bowlers and only 2 are batters. The market is a necessary way of correcting that randomness in Stumped, for better or worse.

liquefry
Posts: 1487
Joined: Wed May 18, 2016 10:10 am

Re: Transfer Market Action

Postby liquefry » Fri Apr 28, 2023 2:55 pm

Ok last post since it's off topic, but more players doesn't equal higher skill in the best teams, because the max skill is capped and those top teams already have a lineup that is not terribly far from it. More players at that skill means more teams are able to compete at that top level.

An alternative that could really even the game up is double youth pulls for low ranked teams, perhaps with protection against gaming such as limiting it to teams that have never been in a top division, and main teams only. Or teams that have spent more than 5 season's out of div 1, etc etc.

But I'll stop annoying everyone with this issue now.
Fictionally Inclined (Oceania) and affiliate Absolute Madness (America). Zimbabwe youth and currently Nat manager.

sledge
Posts: 45
Joined: Wed Apr 27, 2016 4:30 pm

Re: Transfer Market Action

Postby sledge » Sat Apr 29, 2023 3:56 pm

I understand that I'm not in the European league, where probably the issues are more pronounced, but I make a largely homegrown team, occasionally I make a transfer, usually of a youth, sometimes of a senior player to fill any glaring holes or get me over the line if I am close to challenging but a little bit short.

I've never been a huge fan of sitting on the transfer market in any of these types of games, abut am aware it is the usual way that teams dominate and build their strategy around.

I get the bonus of not wasting time on the TM and the great satisfaction of winning against a team who does 8-)

Yep there are ups and downs with the randomness. It all depends how you get your enjoyment from the game. The most important thing is a full division of actives and a good match engine imo, and I enjoy watching the games mostly....apart from when ofc I get cheated by the ME :lol: I think the supply of players is ok, the TM is a barren wasteland most of the time. To change that I think you'd need to make dominant teams have to sell youths to fund wages so that being at the top for too long is very hard to sustain even with getting all the best players from the TM.

A quick look through the top 10 teams in the world rankings, show there are 4 from the 10 who have minimal TM action. Myself and Calgary from Americas, Woody & KryptoKnights from EurAfrica - I think that's more than reasonable results for the game as a whole....forgive me if I didn't look too deeply at the other teams, most of my time is tweaking my own team and that is what I love about a strategy game, not TM sitting.

James018
Posts: 2099
Joined: Sat Apr 23, 2016 12:30 am

Re: Transfer Market Action

Postby James018 » Mon May 22, 2023 4:12 am

https://www.stumpedgame.com/player.php?Player=261117

I'm reasonably certain I've never seen someone with 0 potential in a skill before. It actually broke my spreadsheet calculations!

Not much in the way of SS or attack either - this guy might be Stumped's answer to Chris Martin.

Squarebear
Posts: 296
Joined: Sun Jul 14, 2019 7:05 am

Re: Transfer Market Action

Postby Squarebear » Mon May 22, 2023 8:59 am

His batting skills are off-the-scale bad. Surely Stumped's ultimate number eleven.


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